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With Attract3D it is possible to:
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- put a 3D presentation of a product on website and let
potential users get used to it without leaving their home
- present the whole line of products in a single
showroom
- create slideshow manual with 3D interactive
demonstrations
- create menu-driven interactive presentations of
products
- create scene models of real neighborhoods. Let people
visit and walk around the new neighborhood even before it is built
- create realistic training simulations
- create a chat that will allow salesperson to answer
customers' questions just inside the 3D presentation
- and a lot more... Attract3D is limited only by
imagination!
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Watching Attract3D presentation
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is in many ways similar to watching
a movie or a multiplication, with the three important differences:
- User can move and turn in the presentation's virtual
space
- User may interact with the objects (move, turn,
change them) and affect the scene, as programmed by the designer
- Several runs of the same presentation may behave
differently, according to user's interaction with the presentation and
on randomization programmed by the designer
By interaction with the scene and user's involvement Attract3D presentations
are most similar to interactive 3D games.
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Attract3D presentation is
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a small (or not so small) virtual world. It
looks real because three-dimensional objects are displayed on
two-dimensional display very much like real world three-dimensional
objects are displayed on our eye crystal.
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Attract3D presentations are built:
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of 3D models, programmed code and any other visual objects. A complete presentation is a file with extension
".3dp", which can be open with Attract3D presentations viewer.
Presentations may be viewed as files by double-clicking on them in
Windows Explorer, put on websites, linked to or embedded in Office
documents.
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3DP file defines
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how the scene will look initially. 3D models provide
figures that exist in the presentation; code provides behavior of that
figures, interaction between them and different events in the world. As
time goes on, figures on the scene may move, turn, change their look,
disappear; new figures may appear, according to scenario.
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